
Projects05 of 06
Call of Duty: Infinite Warfare
Infinity Ward's solar-system-spanning Call of Duty, plus its Zombies maps.
- Role
- Game Designer
- Studio
- Infinity Ward
- Year
- 2016
- Platforms
- PlayStation 4, Xbox One, PC
- Engine
- IW 7.0

My pitch
Operation Dark Quarry
I pitched the rogue asteroid mission, oversaw its team and did heavy scripting on every part of it.
Read my roleCall of Duty: Infinite Warfare is a first-person shooter developed by Infinity Ward and published by Activision. It released on November 4, 2016 for PlayStation 4, Xbox One and Windows. The campaign moves the series into space, with missions across the solar system and Jackal starfighter dogfights alongside traditional boots-on-the-ground combat. The game also included the Zombies mode Zombies in Spaceland. Further Zombies maps arrived as DLC, including Shaolin Shuffle, a 1970s New York chapter in the Continuum map pack, released in April 2017.
My role
Operation Dark Quarry: my pitch
My biggest win on Infinite Warfare was Operation Dark Quarry, the rogue asteroid mission. I pitched it, and the mission came mostly from my own ideas. I oversaw its team and did heavy scripting on every part of it.
The opening missions
I worked on the campaign’s first four missions, planning missions, combats and moments, then scripting that gameplay in a non-visual scripting language from first prototype to shipping on disc.
- Black Sky (Geneva): I built a big part of the mission.
- Operation Port Armor (the Moon): I built a big part of the mission, and hid my initials in a video in it.
- Operation Burn Water (Titan): I built the walk alongside the giant robot, and the sequence inside the building as the ships fly by.
Zombies
- Shaolin Shuffle: I was in charge of the main Easter egg. Its puzzles required players to know Morse code and Mandarin, among other challenges. I also added a bonus Easter egg with my name on it: the “David Savage Billionaire Quest.”
- Rave in the Redwoods: I built the skeleton attacks and some of the encounter work.
Challenges
TODO: A hard design or scripting problem from one of these missions and how you solved it.
Results
TODO: Add any results you’d like to highlight.
Praise
Each mission feels different… from the caustic moon Titan to the futuristic Earth.
…an enthralling, bombastic campaign mode that's probably the best in years.
Call of Duty: Infinite Warfare features a compelling single-player experience with plenty of optional missions for those looking for more…
Gallery
Screens
06 images
A squad advances through a burning industrial facility. Call of Duty Infinite Warfare key art. A soldier takes cover beside a combat robot. Crew and a combat mech in a ship's hangar. A firefight on a sunlit staircase. Marines suited up before a drop.

