Resume
David C. Savage
Senior Staff Content Designer
Summary
Senior AAA content designer with 13+ years of experience creating open-world, cinematic, and narrative gameplay for flagship PlayStation and Call of Duty titles. Skilled in mission ownership, encounter design, proprietary scripting systems, and cross-discipline leadership from concept through ship.
Experience
Senior Staff Content Designer
September 2017 – Present
Sucker Punch Productions · Bellevue, Washington
Shipped: Ghost of Tsushima, Ghost of Tsushima Director's Cut, Ghost of Yōtei, Ghost of Yōtei Complete Edition
- Ghost of Yōtei Complete Edition: Came up with and prototyped the Most Wanted mode.
- Ghost of Yōtei: Created many well-received missions. Came up with the left-handed dual-wield minigame in The Way of Dual Katana, which got a strong player response.
- Ghost of Yōtei: Golden Path missions The Way of Dual Katana and Shogun of the North (the first confrontation with Lord Saito). Mythic Tales The Storm Blade (Jin Sakai), Takezo the Unrivaled, and The Spider Lily General.
- Ghost of Tsushima: Designed and built numerous missions for Sony's fastest selling new IP. Pitched the horse's death in Honor and Ash, the Golden Path prison-break mission.
- Ghost of Tsushima: Golden Path missions Honor and Ash and The Broken Blacksmith (the rescue of Taka). Handled the back half of Sensei Ishikawa's tales and built a lot of open-world content, including bronze missions.
- Created many of the open-world encounters and experiences on Iki Island for the Director’s Cut.
Game Designer
July 2014 – September 2017
Infinity Ward · Woodland Hills, CA
Shipped: Call of Duty: Infinite Warfare
- My role involved planning missions, combats, and moments and then scripting that gameplay. I worked in a non-visual scripting language to do everything from core combat loops to special one-off mechanics and scenes. I saw content through from initial prototype to shipping-on-disc.
- Pitched and served as design point-person for Operation Dark Quarry (rogue asteroid mission). The mission came mostly from my own ideas. Oversaw its team and did heavy scripting on every part of it.
- Worked on the first four missions. One of the main designers on Black Sky (Geneva) and Operation Port Armor (Moon). On Operation Burn Water (Titan), built the walk alongside the giant robot and the building sequence as the ships fly by.
- Created the main Easter Egg for the zombies map Shaolin Shuffle (puzzles built on Morse code and Mandarin), plus the bonus "David Savage Billionaire Quest" and many smaller Easter Eggs.
- Built the skeleton attacks and encounter work for the zombies map Rave in the Redwoods.
Game Designer
April 2013 – April 2014
Neversoft Entertainment · Woodland Hills, CA
Shipped: Call of Duty: Ghosts
- Main scripter on the space portion of Call of Duty: Ghosts' opening mission, the ODIN sequence. My first game.
Animation Design Scripter Intern
January 2013 – April 2013
Neversoft Entertainment · Woodland Hills, CA
Level Design Student
January 2011 – December 2012
The Guildhall at SMU · Plano, TX
- While working on my master’s degree, I developed many vital skills as a level designer. Iterative design, rapid prototyping, and making fun experiences are some of the tools in my arsenal.
Education
Master's in Interactive Technology, Video Game Level Design
2011 – 2012
Southern Methodist University
BA, RTVF, English
2005 – 2008
University of North Texas
Skills
- Design
- Mission ownership
- Encounter design
- Proprietary scripting systems
- Cross-discipline leadership
- Tools
- After Effects
- Photoshop
- Microsoft Office
Earlier experience
- Freelance Videographer, Savage Media (August 2008 – January 2011)
- Sales & Marketing Representative, Sony/Advantage (November 2009 – December 2009)
- Digital Imaging Technician, Tick Tick Bang Productions (October 2009 – November 2009). DIT on the 2010 feature film Suicide Notes.
- Resident Assistant, University of North Texas (August 2007 – August 2008). RA of the year in 2008.
- Housing Ambassador, University of North Texas (August 2006 – August 2007)
- Third Key Manager, GameStop / EB (June 2001 – July 2005)